Spaceflux is a recently released arena shooter in impossible geometry: fractal space, endlessly repeating worlds and fully destructible maps. I was commissioned to develop the logo, visual identity, menu interface, and icons of this unique game. In addition to that, I created Spaceflux merchandise and helped with the Kickstarter. 
The logo references the iconic floating heads that greet you in the title screen and the level maps. The expression can only be described as mind-blown, which is exactly what the game does to players. The simplicity allows it to work in parallel with and not be overpowered by the game's trippy graphics. 
Still in progress!
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